Gears Developer The Coalition Worked On The Matrix Awakens UE5 Demo

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You might have already heard this news by now, but we wanted to highlight it anyway — Gears developer The Coalition worked on the new Matrix Awakens Unreal Engine 5 “experience”, which has been wowing us the past few days.

The team behind the Gears series focused on memory and performance optimisations for the Xbox Series X and Xbox Series S, being required to “fully leverage virtual texture streaming and nanite wherever possible”, as well as “tuning internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory.”

In regards to performance optimisation, the team got involved in threading improvements, raytracing optimisations and “enabled Vertical Sync tuning to ensure a stable FPS throughout the experience.”

Here’s what The Coalition’s Kate Rayner had to say about working on the Matrix Awakens experience:

“Unreal Engine 5 has continued to improve from the “Early Access” version over the last several months, both in terms of performance and quality. The Matrix Awakens: An Unreal Engine 5 Experience is an excellent example of all of UE5’s systems coming together to make something special and noticeably next-gen.

Most of all, it really got us excited for the potential of Raytracing for shadows and Lumen, Nanite at scale with Virtual Shadow Maps, and the new World Partition System tying it all together. With these technical advances, it’s never been a better time to be a gamer.”

What do you think of The Matrix Awakens? Let us know down in the poll and comments below.

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