Meta Quest 2 VR headset price jumps $100 to $399, gets zero new features

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Enlarge / This week for Meta and its Quest 2 VR system, it’s all about the Benjamins. One Benjamin more, to be specific.

Aurich Lawson | Getty Images | Meta

Many categories in consumer tech have seen substantial jumps in cost over the past two years due to a strained supply chain, chip shortages, and other economic factors. But honestly, we didn’t see this one coming.

Starting “in August,” the Meta Quest 2 virtual reality system (formerly known as Oculus Quest 2) will receive a substantial change in MSRP, jumping from a base model cost of $299 to $399. That version includes 128GB of onboard storage, while the pricier Quest 2 headset with 256GB will jump from $399 to $499.

A $30 game for $100, then

Meta’s Tuesday announcement struggles to clarify exactly why the hardware is jumping $100 across the board (33 percent for the base model, 25 percent for the higher-capacity version). Should you take the announcement at face value, its flat declaration might sound logical: “The costs to make and ship our products have been on the rise.”

But in a traditional hardware release cycle, the two-year point is when customers might expect the system in question to drop in price or receive some form of streamlined revision—and, arguably, that’s what the Quest 2 did for the original Oculus Quest, which launched in 2019 for $399. Quest 2 notoriously included significant revisions to get its price lower. The biggest was a downgrade from OLED technology to LCD for the system’s built-in screens, but Oculus (the division’s name at the time) also revised the head strap to feel flimsier and removed a crucial “interpupillary distance” slider for the point where users’ eyeballs meet the screens.

Those are but three issues that Meta could have addressed with this upcoming price change—with the head strap being the easiest possible option since Meta already sells an “Elite” Quest 2 head strap. But according to the announcement, Meta is standing still on any additional hardware features or updates. Instead, the company gives us a shoulder-shrug offer of a single free game, the popular $30 rhythm-arcade title Beat Saber, for anyone who buys the VR system between August 1 and December 31. This pack-in game offer stands in stark contrast to Nintendo’s 2011 debacle surrounding the 3DS console and its exorbitant $249 price; after a drastic price drop only months later, Nintendo offered early buyers a whopping 20-game collection of retro downloads as an apology.

Unlike other hot electronics that have buckled under the pressure of issues like chip shortages and rampant sellouts, Quest 2 headsets are currently available at the existing MSRP of $299 at big-box retailers like Best Buy and Amazon. They can be immediately purchased and shipped as soon as today, in fact—no queues or retailer-exclusive subscription services required.

Today’s news suggests Meta’s apparent strategy of selling Quest 2 headsets for less than they cost to make—a classic “razors and blades” strategy in the tech world, perfected by the likes of Nintendo in the 1980s—is not necessarily working out. For a better idea of how much Quest 2 hardware may cost Meta without eventually reaping software license sales and Facebook account tie-ins, look to the “Oculus for Business” program (which still hasn’t had its branding updated to Meta). This business-specific marketplace sells a 256GB version of the Quest 2, without any ties to the Facebook ecosystem, for $799.

Interestingly, the same post that advertised August’s hardware price hike suggested that Meta is raking in both first-party software sales and third-party licensing fees on the Quest 2 software platform. With “over $1 billion [spent] on Meta Quest apps,” it’s arguable that Meta is making some of its costs back on systems that have already been sold—and we continue to see Meta tease upcoming software based on popular licenses like Ghostbusters.

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